Circuits toy
Basic information
Project Title
Full project title
Category
Project Description
Circuits Toy is a sustainable way of teaching children from 6 to 8 to learn components and explore the world of electrical circuits.
Project Region
EU Programme or fund
Description of the project
Summary
The project consists of a game for children between 6-8 years old to learn about electrical circuits. The game involves a mobile application based on AR and a toy made of materials that the child can have/create at home, in a simple and sustainable way.
Key objectives for sustainability
In our project we are considering sustainability in two different approaches, one teaching childrens to live more sustainably by persuading them to create their own toy with paper or cardboards at home . or using wasted materials such as bottles of water or cartons of milk for creating their toy. On the other hand we are trying to teach them how to work with circuits without actually using real circuits and using Augmented reality Technology because we had the concerns of sustainable issues about recycling e-waste(e-waste is any discarded material with a plug, electric cord, or battery that comes from an electronic device) in our mind. In their 2017 report, the Global E-waste Monitor claimed that only 20% of e-waste is documented, collected, and recycled while 4% is thrown into household waste. Little data exists on what happens to the other 74%, but the report posits that much of it may end up in landfills, traded, or recycled improperly. The metals in e-waste can be recovered, recycled, and used as secondary materials for new goods, but this process can come at a great challenge since electronic products can contain more than 1,000 different harmful substances.
Key objectives for aesthetics and quality
Using and learning circuits can be tough , boring and dangerous for children ages 6 to 8 .Our aim was to have an interactive , interesting and magical platform to teach children how to use electrical components . By using illustrations and colorful circuits in our application we managed to make it more appealing for childrens.on the other hand Although we tried to have all the materials in the application we didn’t want to miss the benefits of exploring circuits with real components .that's why we used Augmented Reality for childrens to explore the circuits and its components more interactively and more magical .to raise the quality of teaching we used a character and story telling to guid the childrens through the learning process .The character (RoboMan) help children to build their toy first and then use the AR using application to explore the world of circuits.
Key objectives for inclusion
We want to warrant the acces of quality education for every student, it is a fact that kids learn better from experiences. That is why we used augmented reality, the only thing needed is a smartphone, access to a printer and some crafts materials that anyone has at home. They can learn electric circuits by an interactive game that shows what real electronic components are like and how they work together without the need of a real lab with components and without any danger.
Innovative character
What makes our project technologically innovative is using augmented reality. So this way children can interact in the real world with the markers and see the feedback in the augmented world. Also, they can make different kinds of circuits and see the feedback of them without being in any dangerous situations. There are many limmits in learning this field because of accessibility to electrical components or dangerous situations that can occur during the work with the components and wiring. With our project we eliminate the limitations they have in the real world.