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The Invisible Wave

Basic information

Project Title

The Invisible Wave

Full project title

The Invisible Wave - Experimental Tactile Comic

Category

Regaining a sense of belonging

Project Description

The Invisible Wave opens comic medium (for the first time ever) to the entire audience by offering the united concepts of various glances themselves, through gathering the very experiences of reading tactile inclusive comic into the unique way of observing the work of art.

Geographical Scope

National

Urban or rural issues

Mainly urban

Physical or other transformations

It refers to other types of transformations (soft investment)

EU Programme or fund

No

Which funds

ERDF : European Regional Development Fund

Description of the project

Summary

The doctoral art project “The Invisible Wave ‒ Experimental Tactile Comics” introduces tactility into the structure of comics, making this medium available to the audiences of specific visual capacities (blind and partially sighted). Taking the insights from typhlology into consideration, haptic adaptation allows for the development of the concept of inclusive comics and universal design, while simultaneously exploring the structure of the medium. The adapted content shapes a new, visual-haptic aesthetics with its own regularities, and it disseminates comics to exhibition spaces where audiences are reached. The accessibility of the exhibition space, which is a condition for the reception of the work, legitimizes comics as an art form and allows it to have the status of an artistic artefact. Tactility in the comic “The Invisible Wave” does not convert a visual work into a formal adaptation. It achieves the full inclusive capacity of the work by becoming its integral part.

Key objectives for sustainability

Through getting to know tactile art, complex organizational postulates accessibility of the work, modern aspirations in the adaptation of comics and in general art, the project results in the establishment of basic aspects of inclusive comics. On the border of digital, traditional, alternative and experimental, authorial and an authentic and potentially general place, tactile comics perform in affordable exhibition spaces that re-actualize the status of the media.

Key objectives for aesthetics and quality

Comprehensively analyzing the field of illustration and comics, that is, the field of sequential art, of the alternative principle as driving and subversive, structural levels of media organization, tactility and experiment, the project itself positions through the prisms of re-actualized meanings that tactile comics shape in art-object.

Key objectives for inclusion

Starting from different definitions of comics, its position in the frame theoretical, artistic and media systems, decomposition into structural elements and characteristic conventions, the project "Invisible Wave - Experimental Tactile comic" introduces typological and haptic laws and principles into the medium, with the idea that tactility of the work used as a building block and the medium opened to the audience to which the comic was never available - to an audience with visual impairments or blindness.

Results in relation to category

Visual flaws and limitations form semantically very closed perceptual fields, devoid of any aesthetics and creative action. As a medium of comics due to its social coordinate (inde) determination, it continues to broadcast to the audience a kind of noise, with its structural flexibility it opens up to a new system elements, which places inclusiveness not only on the aesthetic but also on the structural level, and invites the audience to new perceptual dispositions of the work. Exhibition spaces open are contemporary experimental comics as distribution centers through which the audience can approach the comic and mark it with an aura, and the accessibility of the space seems as important to comics as the inclusiveness of the work to the audience.

How Citizens benefit

A group of ten respondents was formed to test the comic prototype - with different education, gender, age, visual sensory sensitivity (blind from birth, later blind, persons with residual vision), indicating that the group did not include persons with color vision impairment. It is on average for the participants in the test, depending on the speed Braille readings (and tactile relief readings in general) took about 120-150 minutes to haptically process the entire forty-five-sheet prototype. In the prototype of "Invisible Wave" attention was focused on testing the success of the layout and shape of objects, theirs relations, optimal information densities, line, surface and perforation distinctions, their thickness and height and the possibility of establishing a sequence of fields. It is with the respondents it was also important to test the ability to distinguish the main from the secondary within the comics (accompanying) actions in accordance with changes in the elements; not only the content of the field, but also the organization boards (on the pages with the accompanying story, color was introduced as well as consistency in positions shape [with slight phased variations], while the field always shows one whole visual without frame constraint). A computer was used to test the color in the paper "Color Oracle" application that simulates the perceptual capacity of people with each of the different disorders of color vision. Before finalizing the work, using "Color Oracle" applications tested the use of color in comics through each of the four filters and a color chart has been determined, i.e. color values ​​that will enable readers to do the same with color blindness provide optimal perceptual value of color. After completing all stages of the process of pre-productions and realizations, the comic "Invisible Wave" is rounded off as an artifact and shaped into a work for public presentation.

Physical or other transformations

It refers to other types of transformations (soft investment)

Innovative character

The doctoral art project “The Invisible Wave ‒ Experimental Tactile Comics” introduces tactility into the structure of comics, making this medium available to the audiences of specific visual capacities. Taking the insights from typhlology into consideration, haptic adaptation allows for the development of the concept of inclusive comics and universal design, while simultaneously exploring the structure of the medium. The adapted content shapes a new, visual-haptic aesthetics with its own regularities, and it disseminates comics to exhibition spaces where audiences are reached. The accessibility of the exhibition space, which is a condition for the reception of the work, legitimizes comics as an art form and allows it to have the status of an artistic artefact. Tactility in the comic “The Invisible Wave” does not convert a visual work into a formal adaptation. It achieves the full inclusive capacity of the work by becoming its integral part.

Learning transferred to other parties

A new comic book reception model that integrates haptic adaptation into visual perception by introducing elements of unaesthetic experience, makes comics accessible exhibition spaces, establishing relations with the artistic in the work. Tactile u comics form a new (in)visible visual-haptic aesthetic, it transforms it into aesthetics accessible space and in part reveals the exclusivity of the inclusive.

Keywords

inclusive comics
visual-haptic aesthetics
spatial comics
tactile adaptation
accessibility

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