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The Kind Furniture

Basic information

Project Title

The Kind Furniture

Category

Shaping a circular industrial ecosystem and supporting life-cycle thinking

Project Description

The Kind Furniture is a project based on a regenerative design process that aims to share the joy of creating furniture from waste materials while making it an accessible experience. Our project’s ambition is to contribute to a society that interacts with the available resources in a more essential and sustainable way. To this end, we use waste from local sources in co-creation workshops where the participants are guided to directly engage in the material reconversion and furniture design.

Geographical Scope

Local

Project Region

Delft, Netherlands

Urban or rural issues

Mainly urban

Physical or other transformations

It refers to a physical transformation of the built environment (hard investment)

EU Programme or fund

No

Description of the project

Summary

The Kind Furniture is a project based on a regenerative design process that aims create accessible furniture from waste materials. Our project’s ambition is to contribute to a society that interacts with the available resources in a sustainable way. To this end, we propose a system that uses waste from local sources in co-creation workshops, where the participants are directly engaged in the design process with our guidance.
We work on gathering used materials from local partners in Delft (The Netherlands), developing furniture designs based on the material’s peculiarities, and organizing workshops to materialize our designs through the material reconversion. The creation process is based on workshops that engage the participants directly in the design process, promoting a stronger consumer-product bond that extends the product’s life. During these events, we provide the participants with materials, tools, and guidance so they can propose their self-made unique version of their furniture.
Our target group so far had been made from young professionals and students (age ranging in between 18 and 35).

Objectives:

Promote local waste reconversion in Delft.
Produce sustainable, engaging furniture.
Establish a regenerative business model rooted in community making.
Achievements:

Collaborations with Delft suppliers are ongoing, backed by significant support from local companies, mostly contributing wood waste.
Our trial event at Maker Faire Delft resulted in the production of the Tripod Lamp, refining our approach and garnering valuable feedback. Participation in Maker Faire Eindhoven further showcased our products.
Five prototyped products ready for workshops: Tile Table (tile and wood waste), Bistro Table (wood and 3D printed connections), Plant Stand (wood waste), Tripod Lamp (wood and 3D printed connections), and Window Lamp (discarded window). The Tripod Lamp shows promise for a medium-sized event (15-20 participants) to initiate our business.

Key objectives for sustainability

Reconvert local waste materials:
So far we are receiving waste materials from local workshop spaces in Delft, the Maker Space Delft, and occasional partnerships. Our design method successfully reconverted the wood collected into lamps, tables, and stands. In our recent tests, the use of a parametric definition in Autodesk Fusion 360 was shown to be a powerful tool to create 3D printing connections in between waste elements by adapting to their diverse dimensions.
Our project can set a simple method to scale up the manufacturing of furniture made with waste materials. Furthermore, it also can collaborate to reduce the carbon footprint in furniture design, which can have extensive impact on the sustainability of construction/interior design projects.
Promote stronger consumer-product bond that extends the furniture product’s life:
The Kind Furniture is actively participating in maker events (Maker Faire Delft and Eindhoven in 2023) which demonstrated a very positive feedback in our proposal. During the Maker Faire Delft, the participants were excited to assemble and co-produce the Tripod Lamps, and confirmed our hypothesis that this method can potentially strengthen the bond between the user and furniture. With the expansion and continuation of our workshop model beyond the prototyping phase, we aim to expand the extent of our impact and organize bigger events around the topic of sustainable making for the community of Delft with the participation of local residents, artists, and makers.

Key objectives for aesthetics and quality

Aesthetics:
Utilizing parametric design principles and the expertise of industrial designers, the project transforms discarded materials into visually stunning, one-of-a-kind pieces. The focus on flexible connections ensures adaptability and celebrates the diversity of locally sourced materials.

Quality of Experience:
Through co-creation events, citizens actively participate in designing and producing their furniture. This hands-on engagement fosters a strong bond, turning participants into co-creators and enriching the consumer-product relationship. The project's participatory dimension not only offers a unique experience but also serves as an educational platform for sustainable practices.

Cultural Benefits:
The project contributes to cultural sustainability by actively involving citizens in material donation, co-creation, and community-building. The furniture becomes a cultural artifact, narrating a story of regeneration and shared responsibility, setting a cultural shift towards regenerative design practices.

Exemplary Nature:
The Kind Furniture stands out by seamlessly integrating aesthetics, user experience, and cultural significance. It serves as a model for regenerative design initiatives that prioritize environmental and cultural benefits, turning discarded materials into functional art while fostering community engagement and sustainability.

Key objectives for inclusion

Affordability:

Objective: Ensure that the created furniture remains affordable for a broad demographic, making sustainable and aesthetically pleasing pieces accessible to diverse socioeconomic groups.
Achievement: By using discarded materials and engaging local partners, the project significantly reduces production costs. Co-creation events also contribute to affordability by minimizing traditional production expenses.
Accessibility Through Co-Creation:

Objective: Foster inclusivity by actively involving citizens in the co-creation process, ensuring that a wide range of individuals can contribute to and benefit from the project.
Achievement: Co-creation events provide a platform for people of varying backgrounds and skill levels to actively engage in the design and production process. By providing materials, tools, and guidance, the project democratizes the creation of furniture.
Community Involvement and Governance:

Objective: Establish an inclusive governing system where the community actively participates in decision-making processes related to the project.
Achievement: The project incorporates feedback from citizens gathered during events, fostering a collaborative decision-making approach. This ensures that the community has a voice in shaping the project's direction.

How Citizens benefit

The Kind Furniture prioritizes community engagement, involving citizens in key aspects of the project.

Co-Creation Workshops and Direct Engagement:

Role: Citizens actively participate in co-creation workshops, becoming integral to the design process.
Impact: This direct involvement promotes inclusivity and a stronger community-product bond, democratizing design.

Material Sourcing from Local Partners:

Role: Citizens indirectly contribute by providing materials through local partnerships.
Impact: Enhances community engagement and responsibility for waste management, forming the basis for the regenerative design process.

Educational Workshops and Skill Building:

Role: Citizens engage in educational workshops, acquiring skills in sustainable design practices.
Impact: Empowers individuals and creates a ripple effect as they share their knowledge within the community.

Feedback and Surveys during Events:

Role: Citizens provide valuable feedback during events, shaping the project's improvement.
Impact: This continuous feedback loop refines processes, enhances participation, and aligns offerings with community preferences.

Overall Impact:

Citizens actively participating in co-creation, material sourcing, education, and feedback loops make them integral to The Kind Furniture's success. This inclusive approach not only enriches the design process but also fosters shared responsibility for sustainability, positively impacting both the project and the community it serves.





Physical or other transformations

It refers to a physical transformation of the built environment (hard investment)

Innovative character

Regenerative Design Process:

Innovation: The project adopts a regenerative design process, redefining the conventional linear approach of furniture production. Instead of merely reducing waste or recycling, it actively transforms discarded materials into functional art. This approach goes beyond mainstream sustainability practices, creating a positive impact on both the environment and society.
Community-Driven Co-Creation:

Innovation: The project's emphasis on co-creation events breaks away from the mainstream model of mass production. By actively involving citizens in the design and production process, it shifts the paradigm from passive consumerism to active collaboration. This approach not only fosters a stronger consumer-product bond but also challenges the conventional top-down production hierarchy.
Parametric Design and Flexibility:

Innovation: The use of parametric design principles introduces a flexible and adaptable element to furniture production. This innovation allows the project to accommodate different material dimensions, providing a customized and scalable solution. This stands in contrast to mainstream practices that often prioritize standardized, inflexible manufacturing processes.
Affordable and Accessible Sustainability:

Innovation: The Kind Furniture project challenges the mainstream notion that sustainable and aesthetically pleasing furniture must come with a high price tag. By utilizing waste materials and local partnerships, it offers an affordable and accessible alternative to mainstream sustainable design, making it a model for socioeconomically inclusive initiatives.
Holistic Approach to Cultural Sustainability:

Innovation: The project goes beyond environmental sustainability by actively incorporating cultural sustainability. It engages citizens not only as consumers but as collaborators and advocates for regenerative design practices. This holistic approach challenges mainstream unsustainable furniture making.

Disciplines/knowledge reflected

Industrial Design:
Role: Industrial designers play a crucial role in the project by applying their expertise in creating functional and aesthetically pleasing furniture from discarded materials.
Interaction: Industrial designers work closely with local partners to understand the characteristics of the available waste materials. They use their knowledge to develop furniture designs that not only make the most of the material's peculiarities but also ensure the final products are durable, functional, and visually appealing.
Added Value: The industrial design expertise contributes to the creation of furniture that goes beyond mere utilitarian aspects. By considering both form and function, the designers enhance the aesthetic and practical value of the furniture, making it more attractive to consumers and ensuring a longer product life.
Events:
Role: Event organizers play a crucial role in facilitating co-creation sessions and workshops where participants actively engage in the design and production process.
Interaction: Event organizers collaborate with industrial designers to plan and execute co-creation events. They coordinate logistics, provide the necessary tools and materials, and ensure a smooth flow of the creative process during workshops. The events are designed to encourage participants to actively contribute to the design, fostering a sense of ownership and connection to the final product.
Added Value: The events component adds a unique dimension to the project by transforming it into a participatory experience. Participants become co-creators, adding personal touches to their furniture pieces. This not only strengthens the consumer-product bond but also serves as a platform for education on sustainable practices. The events create a sense of community and shared responsibility for environmental stewardship.

Methodology used

1 Material Sourcing:
Methodology: The project begins with the collection of used materials from local partners. These materials are sourced from nearby businesses, organizations, or individuals, creating a localized and sustainable supply chain.
Approach: The approach involves building relationships with local partners to obtain a diverse range of discarded materials. This step is essential for ensuring the uniqueness of each furniture piece and promoting a circular economy.
2 Industrial Design and Material Assessment:
Methodology: Industrial designers assess the characteristics of the collected materials to understand their potential and limitations. This involves a careful examination of the properties of each material, including dimensions, strength, and flexibility.
Approach: The approach emphasizes designing furniture that leverages the specific qualities of the sourced materials. Industrial designers work to create aesthetically pleasing and functional designs that highlight the uniqueness of each material, contributing to the project's regenerative design philosophy. In our process parametric definitions in Fusion 360 allowed the adaptation to the diverse dimensions of waste recollected.
3 Co-Creation Events and Workshops:
Methodology: Co-creation events are organized, inviting community members to actively participate in the design and creation process. Workshops are conducted where participants are provided with materials, tools, and guidance to create their unique versions of furniture.
Approach: The approach involves fostering a sense of community and shared responsibility for the environment. Participants engage directly in the design process, promoting a stronger consumer-product bond. The workshops serve as educational platforms, empowering participants with skills and knowledge related to sustainable design practices.

How stakeholders are engaged

So far our project engaged stakeholders mostly in the Local level (Delft):
Maker Space Delft: their participation was key to enable the production process and prototyping of design solutions to reconvert waste material in furniture elements. They provided manufacturing equipment (3D printers, Woodworking equipment, CNC, and laser engraving machines) and mentoring in production techniques.
Added value: we provided knowledge exchange to other participants and an active role in promoting the visibility of the space.
Local companies (workshops, retail stores): provision of waste materials, mostly wood (diverse origins) and plastic.
Added value: a sustainable destination for the discarded materials.
Users/ event participants: participation in the co-creationg, making, and feedback of our design proposals and business model.
Added value: the making of sustainable furniture for the participants of workshops.

Global challenges

Resource Scarcity and Waste Management:

Solution: By repurposing discarded materials, "The Kind Furniture" addresses the global challenge of resource scarcity and promotes a more sustainable approach to waste management. It encourages a shift from a linear to a circular economy, where materials are reused and regenerated instead of being discarded.
Climate Change and Carbon Footprint:

Solution: The project contributes to addressing climate change by promoting a low carbon footprint through localized material sourcing and reduced transportation distances. The emphasis on regenerative design principles aligns with global efforts to mitigate the environmental impact of human activities.
Community Empowerment and Social Sustainability:

Solution: "The Kind Furniture" addresses social sustainability challenges by empowering local communities through participatory design and co-creation events. It creates opportunities for skill development, education, and a sense of shared responsibility, contributing to the well-being of communities in a global context.
Consumer Awareness and Behavior Change:

Solution: The project tackles the global challenge of consumer behavior by promoting awareness and education through its workshops. By engaging participants in the creation process, it encourages a shift towards more conscious and sustainable consumption patterns, influencing behavior at the individual and community levels.

Learning transferred to other parties

Methodology of Co-Creation Events:

Transferability: The methodology of organizing co-creation events can be easily replicated in various locations and among different groups of beneficiaries. The approach of involving community members in the design and creation process can be adapted to different cultural contexts and settings.
Material-Centric Design Principles:

Transferability: The focus on designing furniture based on the peculiarities of locally sourced waste materials can be transferred to other places with diverse waste streams. Adapting designs to the unique characteristics of available materials allows for flexibility and creativity in different contexts.
Parametric Design for Adaptability:

Transferability: The parametric design approach, which allows for flexible connections to adapt to different material dimensions, is a scalable and transferable concept. It can be applied to diverse materials in various locations, enabling the efficient use of local resources.
Transparent and Localized Sourcing:

Transferability: The emphasis on transparent and localized material sourcing is a replicable element. This can be adapted to different regions, fostering community engagement and supporting local economies while minimizing the environmental impact associated with transportation.
Educational Workshops:

Transferability: The educational component of the project, delivered through workshops, can be replicated globally. The knowledge-sharing and skill-building aspects can be tailored to suit different audiences, contributing to sustainable practices and environmental awareness in diverse communities.

Keywords

Sustainable furniture design
Circular economy
Waste reconversion
Design co-creation
Community making

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