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EcoHunt-mobile app for de-littering

Basic information

Project Title

EcoHunt-mobile app for de-littering

Full project title

EcoHunt-mobile app for de-littering

Category

Reconnecting with nature

Project Description

Pollution and littering have garnered much attention in recent years due to their negative effect on animal habitats, the overall environment, and the climate. The EcoHunt combines education and gamification to tackle the pollution problem by mobile app for de-littering via a Treasure hunt-style game. The app varied missions and incentives drive its users to clean their surrounding environment, by daily list of commonly found litter is generated.

Geographical Scope

Cross-border/international

Project Region

CROSS-BORDER/INTERNATIONAL: Bulgaria, Other

Urban or rural issues

It addresses urban-rural linkages

Physical or other transformations

It refers to other types of transformations (soft investment)

EU Programme or fund

No

Description of the project

Summary

The EcoHunt combines education and gamification to tackle the pollution problem by mobile app for de-littering via a Treasure hunt-style game. The app varied missions and incentives drive its users to clean their surrounding environment, by daily list of commonly found litter is generated. These problems stem from two root problems: manufacturing standards and a lack of cleaning and de-littering culture. Mobile apps continue to gain more traction as solutions to different issues in our day-to-day lives. At the same time, games are becoming an educational tool for easily learning via interactivity. The goal is to create a habit of consistently cleaning our environment by taking a small step each day.

Key objectives for sustainability

The game is the brain`s favorite way to learning. So we use game to create a habit of consistently cleaning our environment by game with missions and taking a small step each day.
In that way we make more responsible people about environment and clean the world day by day.

Key objectives for aesthetics and quality

The game is combine many good practices from social medias and successful mobile app/games like Pokemon go and Duolingo. We use these examples, becouse In Pokemon go users all over the world are playing in searching for unreal monsters- In EcoHunt they will search, fined, pick and throw the litter. And also Duolingo use good gamification methodologies for learning new leanguages. EcoHunt combine these practice to make cleaning up the environment fun.

Key objectives for inclusion

As the examples (Social medias, Duolingo, Pokemon Go) show, the game create communities and EcoHunt will create engaged and educatied about environment community.

Results in relation to category

EcoHunt participates in game and education event like Sofia Game Night and Sience festival, also win the Start Young-competition for entrepreneurship. Also we make some studies in local schools.

How Citizens benefit

The App takes the form of a game where varied missions and incentives drive its users to clean their surrounding environment day by day. A daily list of commonly found litter is generated. The user collects them and takes a picture, if possible, marking the mission as done. The picture can be shared on social media along with some of the user’s in-app achievements. We are going to make that communities by events and activities in the app. Also by
partnerships with eco-friendly companies.

Physical or other transformations

It refers to other types of transformations (soft investment)

Innovative character

There are many small initiatives that wants to clean, there are big ones, too. But they are not effective enough, so we want to make colture of Environment
responsibly community.

Disciplines/knowledge reflected

Our road map include many functions like team game to engage a lot of people of all ages. Our team include marketing specialist, who helps EcoHunt getting better.

Methodology used

EcoHunt is a mobile app for de-littering via a Treasure hunt-style game. The App takes the form of a game where varied missions and incentives drive its users to clean their surrounding environment day by day. A daily list of commonly found litter is generated. The user collects them and takes a picture, if possible, marking the mission as done. The picture can be shared on social media along with some of the user’s in-app achievements. The goal is to create a habit of consistently cleaning our environment by taking a small step each day

How stakeholders are engaged

First of all at our events participations, we have a great feedback from schools and defferent education organisations and public institutions to support and promoting the initiative.

Global challenges

The goal is to create a habit of consistently cleaning our environment by taking a small step each day and make our regions, parks, beaches, cities, countries better. We clean the world by game

Learning transferred to other parties

Social media and making things "viral" is a huge thing, so we plan using infuencer and social media marketing, also partnerships with education, eco-friendly companies to growth the community.

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