Sports Mediation Kit BaskIn
Basic information
Project Title
Category
Project Description
Current stage development
Geographical Scope
Project Region
Urban or rural issues
Physical or other transformations
EU Programme or fund
Description of the project
Summary
The way young people look at the handicap is changing, thanks in particular to the very principle of baskIn, which is a shared practice. They are assigned a role according to their abilities, and each role has a complementary effect on the game.
Our kit helps to raise the profile of this sport, to teach it and to raise awareness of the fact that by playing together we can overcome prejudices.
It's a case designed by (co-creation) and for everyone in an inclusive way. In other words, it has been designed from the outset to appeal to as many people as possible. We have adapted the readability and comprehension criteria of the different materials to suit the different people we meet, whether they have a physical/mental handicap or not. It is this complementarity and sharing that is the strength of our toolkit.
The prototypical version of the kit has already had a positive impact on BaskIn players at the Novosports club. Reading and understanding instructions and game tactics seems to be easier thanks to the tool.
Key objectives for sustainability
The sustainability of our project is also reflected in the way it is produced. We wanted to be able to produce the kit using resources close to home. This means that we can produce the entire kit in a labfab. We wanted to be able to control the provenance and choice of materials so that we could offer a project that was coherent in every aspect. A responsible, ethical and local project.
Key objectives for aesthetics and quality
The design of the case can be adapted to suit everyone. For example, the lines of the playfield and the playing areas are raised for the visually impaired, making them easier to access. What's more, the size 14 font in the explanation booklets makes them easier to read.
Key objectives for inclusion
Inclusion and accessibility have been an integral part of our creative process right from the start of the project. We co-constructed this project with the users of this device as part of a call for co-creation projects. In this way, the project was born and evolved with its users.
How Citizens benefit
The sports mediation kit is the result of a co-creation between a sports club for disabled people (Novosports), baskIn and a design collective (Collectif Fair Play). Together, we have created a device that meets the needs of coaches and mediators to help them learn and understand the rules of the sport in a fun way.
We co-constructed this project with the users of this device as part of a call for co-creation projects. As a result, the project was born and evolved with its users.
The co-creation with the players took place during Friday evening training sessions. They were able to test the different prototypes by playing and giving their opinions using a fun note-taking tool. Each week, we came up with a modified version of the prototype in response to the comments made during the previous training session. As a result, the current version of the kit is as close as possible to the field and to their needs in terms of accessibility and sporting activities.
Physical or other transformations
Innovative character
Our project is innovative in its very construction. It's a kit designed by (co-creation) and for everyone in an inclusive way. In other words, it has been designed from the outset to appeal to as many people as possible. We have adapted the readability and comprehension criteria of the different materials to suit the different people we meet, whether they have a physical/mental handicap or not. It is this complementarity and sharing that is the strength of our toolkit.
This project is also socially innovative. The democratisation of shared sporting activities is helping to change the way people look at handicap, thanks in particular to the very principle of baskIn, which is a shared activity. Players are assigned a role according to their abilities, and each role has a complementary effect on the game. Our kit helps to raise the profile of this sport, to teach it and to raise awareness of the fact that by playing together we can overcome prejudices.
Version 1 (the prototype) is already being used by a variety of audiences, and that's where its strength lies. For example, with schoolchildren, young people in difficulty, during awareness-raising campaigns on the theme of handicap and sport, during events and fairs in the field of sport and handicap, and during basketball and baskin sports training.
Disciplines/knowledge reflected
The discipline of social design combines skills in facilitation, coordination, teaching and sports coaching. We had to develop skills in supporting people with disabilities and master the rules of basketball and baskin.
We also used our design skills from our apprenticeship course: textile, space and graphic design. These skills were put to good use in the co-creation, complementing the skills of the club's players and sports coaches.
Methodology used
This merging and working together through joint reflection, co-creation workshops and experimentation with different prototypes has enabled us to propose devices that are as accurate as possible in terms of use and positive impact on the practice of baskin.
We have been a driving force in coordinating and taking into account the skills of everyone involved, adapting the design of the devices according to the criteria of legibility and comprehension for different people, whether or not they have a physical/mental handicap.
How stakeholders are engaged
The Novosport disabled sports club is our partner in this project. We co-created the project with them. We met every week from March to July and then again in September to run co-creation workshops, including testing and evaluating the project.
The ReSport Lille recycling shop, with whom we have developed a partnership to use the textile materials to be recycled in the project.
Global challenges
The very principle of the learning through play project includes Sports Mediation Kit and BaskIn as local solutions to the global challenge of quality education.
Game-based teaching stimulates and integrates different skills while having fun. The game is a lever for learning and for reducing apprehension, allowing participants to let go and let themselves be carried away by the game. This game-based learning makes spontaneous interaction flow more smoothly and creates bonds, and is beneficial in the fight against isolation.
This learning method reshuffles the deck when it comes to social norms, helping to develop the psychosocial skills needed to interact with and take account of others in a caring way. In particular, it enhances other abilities and skills such as memory and strategy, as well as spatial awareness and anticipation of the game. Self-confidence is also positively impacted, as is the relationship with the body, in space and with others.
Learning transferred to other parties
Next steps
We would like to produce a second, more accomplished version by developing and refining several elements to enable CNAP and DRASES-type production.<br />
<br />
The different areas we would like to perfect:<br />
Reworking the prototype box (container) to optimise the various elements so that it can be used over the long term; <br />
The board game: after a test period, we need to ensure that the rules are consistent and that the game logic is effective. <br />
Make any modifications (graphic and/or functional) to the game; <br />
Draw up the most complete possible model of the baskIn learning kit with a view to production; <br />
Create a video explaining how to use the kit.<br />
<br />
The sports mediation kit has considerable educational value for schools and people with disabilities. Enabling it to be developed for a version of adapted sport such as BaskIn is a first step towards a more inclusive sport as part of a dynamic of building a society together. The prototype version of the kit has already had a positive impact on BaskIn players at the Novosports club. Reading and understanding instructions and game tactics seems to be easier thanks to the tool. That's why we're convinced of the importance of support and funding to continue developing this system, which could enable many people to learn about shared sport.<br />